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- Path: fix.uni-trier.de!not-for-mail
- From: hfrieden@fix.uni-trier.de (Hans-Joerg Frieden)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Wolfenstein Texture mapping problem
- Date: 27 Feb 1996 11:45:56 GMT
- Organization: Universitaet Trier
- Message-ID: <4guqtk$4l9@news01.uni-trier.de>
- References: <4g5mv0$sns@news01.uni-trier.de> <4gimj3$4lp@news01.uni-trier.de> <38232650@kone.fipnet.fi>
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- Jyrki Saarinen (jsaarinen@kone.fipnet.fi) wrote:
- : > I finally implemented my texture-mapping loop with a large ~200K lookup
- : > table. Although there was a speedup (my innermost loop is now 3
- : How does the loop look now? What is the purpose of the ~200K
- : LUT?
- The LUT contains the pr-calced offsets for the texture... 200 bytes each,
- something like 1,1,2,2,3,3,4,5,6,6,7,7,7.....
-
- Regards, Hans-Joerg.
-
- --
- Hans-Joerg Frieden Schloss-Strasse 176 54293 Trier Germany
- Private Mail to hfrieden@fix.uni-trier.de
- HiWi at University of Trier, Germany
- Any Opinion expressed is completely my own, not those of my employers.
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